



- #ARE THERE A LOT OF GAMES FOR MAC FOR MAC#
- #ARE THERE A LOT OF GAMES FOR MAC MAC OS#
- #ARE THERE A LOT OF GAMES FOR MAC DRIVERS#
#ARE THERE A LOT OF GAMES FOR MAC FOR MAC#
Since steam arived for mac a few years (6?) ago the number of games growed imazingly fast.

I could only purchase maybe 20 tot 50 games.
#ARE THERE A LOT OF GAMES FOR MAC MAC OS#
Also don't forget that the game market now on Mac OS is incredible growed I guess with about 1000% since steam decided to make there client available to OSX.īack in the days there was no Steam client which is not really that far away. It's indeed the market which is kinda small with Mac users so really big games you won't see here but the Indie game market welcome's a extra lets say a milion extra purchases. All we have to do is steal converts from the PC master race - the more Mac gamers there are the more options we'll have! Aside from all of the edutainment games in the 90s, OS X has never seen a better time for gaming than it is now. Aspyr and Feral have been getting more work, and a huge percentage of the indie games being pumped out lately have supported Mac. I'm not sure how long you've been playing games on Mac, but just by simply releasing Steam on OS X, Valve has made the selection we have blow up exponentially. Valve is one of the few developers that handle porting in-house, which has also been ramped up thanks to their working on SteamOS and their full embracing of non-Windows platforms. I'm particularly grateful that Aspyr and 2K have forged a relationship together that has resulted in an incredibly fast turnaround for the Mac ports of Civ V, Civ:BE, BioShock Infinite, and Borderlands (aside from the first one, which was done by Feral). We're lucky that both of them seem to be getting more work lately, especially Aspyr. Both of those companies are incredibly small and have fewer than 100 employees (Feral has under 50 if I remember correctly). There are only two companies that I know of that port games to OS X - Aspyr Media and Feral Interactive, who have also started doing Linux ports, too. Until is becomes more financially viable to spend the time porting games to OS X, we're stuck with fewer titles to play. Really, though, it all comes down to what Sam said. I still think it's lazy not to keep up, though.
#ARE THERE A LOT OF GAMES FOR MAC DRIVERS#
The main excuse for this slow adoption is that Apple writes the display drivers for the GPUs, not the manufacturer. That version has been carried over into Yosemite, even though the newest version of the spec is 4.3. Apple has been sligthly more proactive lately, with Mavericks eventually receiving support for 4.1. OpenGL 3.2 wasn't implimented until Lion, which came out six months after the OpenGL 4 specifications were defined, and before then OS X was stuck with OpenGL 2.1 despite 3.x being available for much of that time. Console developers, however, need to align their games with OpenGL APIs if they want to support PS3/4 or Wii U, and that's why most games available for Mac are also on other non-Microsoft platforms.Īpple has also been unhelpful when it comes to attracting more game development to OS X, mostly caused by their very unnecessary reluctance in updating the version of OpenGL implimented in OS X. The problem is that many PC developers write their rendering engines specifically using DirectX APIs and don't always concern themselves with implimenting OpenGL. DirectX isn't better than OpenGL from a technical standpoint (it's actually the opposite, now, and there was a semi-high-profile news piece about that involving Valve and L4D2 [a few years ago).
